

There are even more terrain features I implemented, which you may find during match play.īoth team mates start close to each other: one on the cliff with no direct base entrance and 2 Ore Nodes and the other one - down the valley with head entrance including a beach. There are also remote ocean islands with Expansions and Oil Derricks to diverse and protract the gameplay. Small island town located in the centre of the map, it has a Veteran Academy and expansions and the two land masses are connected by bridges. Two land masses represent each team and are separated by river. This map was also a participant of Command & Conquer Map Competition.Ībout Gameplay: This one is about pure team play. This one is my 4th map and it was originally designed for Mission-like scripted gameplay but due to hard modding issues, I'm releasing this one with scripts-free Skirmish Gameplay.

Superweapons are disabled, so you will need skill and strategy to create your forces and plan your attacks, whichever position or faction you choose.

The outer positions are built with a Naval Yard, situated in the specially protected areas next to the base. Each outer position also has basic power requirements granted and some strategic defences, but the only income is from Ore Nodes only. The outer fortress has a symmetry and is occupied by the other 4 players, who have to destroy the central installation by working together as a team.

In addition to Ore Nodes on the centre, there are Oil Derricks to supplement funding. Basic power requirements and static defences are granted to the 2 defending players at the beginning of the game, but you will need to maintain and defend those power installations, otherwise your defences are down and you are open to attack. Although the Keep looks a little cramped, there is ample building space on there to maintain a decent defence. The Keep, in the centre of the map, is occupied by 2 co-operative players, whose task is to defend the position as best they can. The fortress has been built in the area of an old and extinct volcanic eruption, which happened to appear above the surface of the sea. This map design is based on Drummin's AOD map Dark Fortress for Generals ZH although I have changed the setting quite a lot.
